Development hub
Your diary. Your scores. Your proof.
Seven days. A Train log and a Fuel log for each. Rate it, tick your badges, upload the clip and watch the points stack. Frankie started on Tuesday 6 October 2026.
Week oneWeek one scoreboard
Every number here is one you earned.
Saved on this browser only. Nobody sees it unless you show them.
Your streak
Log a Train or Fuel score today to start your streak.
Best ever: 0 · Weekly streak: 0 weeks
This week’s target
3 Train days + 3 Fuel days
Hit both and you earn a Rest Day Shield.
Rest Day Shields
0 of 2 banked
A full week earns one shield. Miss a day and it steps in by itself, so your streak lives on. Bank up to two.
Rest day? Log your Fuel score and your streak stays alive. Recovery is training too. How rest and taper work · How streaks and shields work.
How it works
Two minutes a day. That is all it takes.
Train, then rate it
Do the fifteen minute session. Tap a score out of 10 and tick the badges you earned.
Fuel, then rate it
Tick the food groups, count the water, give the plate a score.
Upload the proof
Add a photo and a clip. Come back in a month and see how far you have come.
Beat Your Best · Round 1
Explosive First Step 5 m race. You against last time.
A new round every fortnight. Put your new time next to your old one and see who wins. Spoiler: it is still you.
Ends Sunday 18 Oct
7 days left
Last time
Not set
Your times
Logging as guest. Saved on this browser only.
- No times yet. Two cones, one go, then log it here.
How to time it
Same rules every round
- Two cones, exactly 5 m apart. Measure once. Mark the spot so every go is the same.
- Still start. No run up. Ready position, eyes on the far cone.
- Timer starts on the first push. It stops when the hips cross the far cone.
- One go a day. Same surface, same boots, same timer every time.
- Log it straight away. With the date. Real times only. Never round down.
For parents
Film it for your Reel
Four beats: the challenge, the attempt, the reaction, the time. Show the last time first, then one honest go.
Did not beat it? Keep the clip for next round. Showing up is the win. Parents post from their own account if they want to.
Seven days
Pick a day. Open Train or Fuel.
Day01ReadyFirst three steps
Lock the habit. Explode out of the start.
Day02ReadyWin the duel
Strong body, brave landings. Hold your ground.
Day03ReadyStop. Turn. Go.
Change direction faster than the kid in front of you.
Day04ReadySpeed play
Lighter day. Fast feet, big smiles.
Day05ReadyMatch day
Club first. Fuel early. Go play.
Day06ReadyRest and reset
Sleep in. Move easy. Look back at the week.
Day07ReadyBeat Day 1
Same starts as Day 1. Sharper. Faster. Prove it.
See the Playmakers targets he smashed
Real numbers. Then the new speed and strength program.
Open the weekProgress table
The whole week in one look.
| Day | Focus | Status | Train | Fuel | FP | Logs |
|---|---|---|---|---|---|---|
| Day 1 Tuesday 6 Oct | First three steps | Ready | Log it | Log it | 0 | Train · Fuel |
| Day 2 Wednesday 7 Oct | Win the duel | Ready | Log it | Log it | 0 | Train · Fuel |
| Day 3 Thursday 8 Oct | Stop. Turn. Go. | Ready | Log it | Log it | 0 | Train · Fuel |
| Day 4 Friday 9 Oct | Speed play | Ready | Log it | Log it | 0 | Train · Fuel |
| Day 5 Saturday 10 Oct | Match day | Ready | Log it | Log it | 0 | Train · Fuel |
| Day 6 Sunday 11 Oct | Rest and reset | Ready | Log it | Log it | 0 | Train · Fuel |
| Day 7 Monday 12 Oct | Beat Day 1 | Ready | Log it | Log it | 0 | Train · Fuel |
Want a fresh start?
Week to week
Compare your totals. See the climb.
Each day stamp groups into a calendar week. Open the full progress page to stack weeks side by side.
Log a few days with dates, then your weeks appear here.
Day 1 starts now.
Fifteen minutes of training. Two minutes of logging. You can do this.